Getting Started with SpriteKit. Jorge Jordan

Getting Started with SpriteKit


Getting.Started.with.SpriteKit.pdf
ISBN: 9781785887338 | 182 pages | 5 Mb


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Getting Started with SpriteKit Jorge Jordan
Publisher: Packt Publishing, Limited



This walkthrough requires Xcode 5.0. It's a simple Sprite Kit based game configured with both iOS and OS X targets. Create a new Xcode project for an iOS app using the Single View Application template. Getting Started with Sprite Kit. Tapity Tapper (My iOS Flappy Bird Clone using Sprite Kit): Getting Started. Start by downloading the starter project. DemoBots - SpriteKit, GameplayKit, ReplayKit, and Swift 2.0 Sample Game Getting started with Sprite Kit Tutorial - Source. You can find an index of this series here. In iOS 7, Apple introduced Sprite Kit, a framework for the high-performance rendering of 2D graphics. You are going to create a game similar to Mega Jump.





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